New game: WET WICK out March 2026 ★ Press F to wishlist ★ Lemon Honey Pond — 87% on Steam ★ IGF nominee 2024 ★ Hiring: 3D environment artist (PT) New game: WET WICK out March 2026 ★ Press F to wishlist ★ Lemon Honey Pond — 87% on Steam ★ IGF nominee 2024 ★ Hiring: 3D environment artist (PT)
Now Shipping · WET WICK · Spring 2026

A small studio, MAKING big games strange little games.

We're three people in Portland, Oregon. We make single-player games for people who'd rather play one good thing in a weekend than grind through a season of microtransactions. Five released so far. One in beta. One in the strange middle period where it's mostly art, no mechanics.

Games shipped
05
+ 2 in dev
Steam reviews
94%
avg "very pos"
Total players
1.2M
across catalog
Avg playtime
06.4h
per game · short
// the catalog

Five games + two on the way.

Every game we ship is short, weird, and entirely playable in one sitting if you really want to. None of them have multiplayer. None of them ask for your email. Most of them have a moth in them somewhere.

▶ COMING SOON PCSWITCH
2026 · Q1Wishlist

Wet Wick

A puzzle game about a candle in the rain. You have six hours to get home before you go out. The candle is you.

★ DEMO LIVE ~ 5 HR SOLO
▶ Play the demo
NEW PCMACPS5
2024$14.99

Lemon Honey Pond

A cozy survival game about beekeeping, lemon orchards, and a single year on a small island off the coast of Maine.

★ 87% ~ 12 HR SOLO
▶ Get on Steam
PCSWITCH
2023$9.99

Tongueprint

A surreal text adventure about a detective with the power to taste people's memories. Five cases, fifteen hours, one ending.

★ 91% ~ 15 HR SOLO
▶ Get on Steam
PCiOS
2022$6.99

Beetle Salon

A short, gentle simulation about running an insect grooming parlor in a future where bugs have unionized.

★ 89% ~ 4 HR SOLO
▶ Get on Steam
PCMAC
2021$12.99

Faint Cathedral

A first-person walking sim through a half-collapsed cathedral. No enemies, no inventory. Just architecture and a soft choir.

★ 84% ~ 3 HR SOLO
▶ Get on Steam
2019 · FIRST PCSWITCH
2019$7.99

Moth Punch (original)

Our first game. A pixel-art roguelike where you play a moth boxing through twelve floors of a porch light. Still our best-selling title.

★ 96% ~ 8 HR SOLO
▶ Get on Steam
// THE MOTH PUNCH RULES

Make small games, charge fair prices, and respect the people who buy them.

// rule 01
Every game is finishable in one weekend.
// rule 02
No DLC, no microtransactions, no subscriptions.
// rule 03
Demos are free and substantial — not five minutes.
// rule 04
If a game launches broken — free copy, refund, no questions.
— THE WHOLE TEAM · PORTLAND · 2025 —
// the studio

Three full-time. One golden retriever named Cassette.

Moth Punch is a worker-owned studio of three people working out of a converted bakery in inner-southeast Portland. We started in 2018 with no funding and no investors, and that's still the arrangement.

Every game we've shipped has been profitable, which has been enough to keep the lights on and the dog fed. We have no plans to grow, take VC, or get acquired. The studio's job is to keep making games — not to keep growing.

Reese Yakoub
// Design + Code
Yuki Morrison
// Art + Animation
Sam Olabode
// Audio + Music
Cassette
// Chief Morale Officer
// recognized by
IGF Honorable Mention '24 A MAZE Berlin '23 Day of the Devs '22 Steam Award Nominee '23 PAX Indie Showcase '22